<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <updated>2026-08-12T01:52:24Z</updated>
  <generator>https://yabu.me</generator>

  <title>Nostr notes by CmykStudent</title>
  <author>
    <name>CmykStudent</name>
  </author>
  <link rel="self" type="application/atom+xml" href="https://yabu.me/npub13hgjlx7cs4u22jg8wwgsk8yadvrxav799aqn0ytxnnwktthhyj9qdeg240.rss" />
  <link href="https://yabu.me/npub13hgjlx7cs4u22jg8wwgsk8yadvrxav799aqn0ytxnnwktthhyj9qdeg240" />
  <id>https://yabu.me/npub13hgjlx7cs4u22jg8wwgsk8yadvrxav799aqn0ytxnnwktthhyj9qdeg240</id>
  <icon>https://cdn.fosstodon.org/accounts/avatars/109/927/026/890/375/160/original/ea2de74d4cc42f36.jpg</icon>
  <logo>https://cdn.fosstodon.org/accounts/avatars/109/927/026/890/375/160/original/ea2de74d4cc42f36.jpg</logo>




  <entry>
    <id>https://yabu.me/nevent1qqsrxp3mmchvgu9zeg7z9d45nwlkxcjjqrkwnst4ecevjh45pjdewmczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5nul0ca</id>
    
      <title type="html">I&amp;#39;m not sure what &amp;#34;lose&amp;#34; means here. We don&amp;#39;t ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsrxp3mmchvgu9zeg7z9d45nwlkxcjjqrkwnst4ecevjh45pjdewmczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5nul0ca" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsgqfp2rjxclr04sfls9gldc52udfy6v3hrk4lyv9axcxjal435y3gr2psvy&#39;&gt;nevent1q…psvy&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;I&amp;#39;m not sure what &amp;#34;lose&amp;#34; means here. We don&amp;#39;t sell GIMP so there&amp;#39;s no money lost, and if someone has already decided they don&amp;#39;t like the interface, then it&amp;#39;s great that they have an option that works better for them (as they already do with Affinity, Krita, etc).
    </content>
    <updated>2026-10-09T17:48:32Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsvqjfg5fh6srhujr9p6yf34ppk9fzwakzhh3v500spz36p77auccszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg59phmr4</id>
    
      <title type="html">Went back to my local NDE Gradient filter branch and actually got ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsvqjfg5fh6srhujr9p6yf34ppk9fzwakzhh3v500spz36p77auccszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg59phmr4" />
    <content type="html">
      Went back to my local NDE Gradient filter branch and actually got it working! Previously you could toggle the visibility of gradient filters, now they&amp;#39;re fully editable.&lt;br/&gt;&lt;br/&gt;We got a number of requests for the Gradient tool to be non-desturctive, so I&amp;#39;m glad that that&amp;#39;s pretty close to happening now!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/582/069/389/097/496/original/196026e443f298ce.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-05-16T03:18:40Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsgkvznlp2dmapttndmd2sexd00q53f5gwdr33wj4zdv4e2nmv2jaszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5x6xwmn</id>
    
      <title type="html">*Very* early work, but proof-of-concept for a #GIMP shape tool. ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsgkvznlp2dmapttndmd2sexd00q53f5gwdr33wj4zdv4e2nmv2jaszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5x6xwmn" />
    <content type="html">
      *Very* early work, but proof-of-concept for a #GIMP shape tool. :)&lt;br/&gt;&lt;br/&gt;I plan to add an option for merging the shape down immediately (destructive workflow) as well as fill/stroke settings in the tool itself.&lt;br/&gt;&lt;br/&gt;I also think we&amp;#39;ll need to add a way to save &amp;amp; load shapes like we do with brushes (default shapes &#43; custom ones you want to add).&lt;br/&gt;&lt;br/&gt;We&amp;#39;ll see what people think once I have something ready for a draft merge request.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/455/120/836/280/738/original/d7cac5900ca0955c.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-04-23T17:15:39Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsxnkjlyf223juu9495e7vlv7qqpqzp8av8rgmnvs4mrydu9es8wcqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg52gjgp0</id>
    
      <title type="html">Hmm... How did this icon get here? :) ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsxnkjlyf223juu9495e7vlv7qqpqzp8av8rgmnvs4mrydu9es8wcqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg52gjgp0" />
    <content type="html">
      Hmm... How did this icon get here? :)&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/451/105/399/376/137/original/5fb5b24c786c0a30.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-04-23T00:10:53Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs0ltqe0uvx0h5lv4ng0ws697ygvsj36cnfudstygrvufntt4dymkszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg54y44l6</id>
    
      <title type="html">In our April Fool&amp;#39;s post I joked about implementing a 1-bit ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs0ltqe0uvx0h5lv4ng0ws697ygvsj36cnfudstygrvufntt4dymkszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg54y44l6" />
    <content type="html">
      In our April Fool&amp;#39;s post I joked about implementing a 1-bit color mode, so it&amp;#39;s fitting the first new file format import support I&amp;#39;d work on would be 1-bit as well! &lt;br/&gt;&lt;br/&gt;MacPaint was released in 1984 on the first Macintosh PC. As you can see, it was black and white only - a neat historical format. The plug-in still needs some polish and error-handling, but it works well on my test images so far.&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/386/614/923/902/991/original/25b89f83fcfdb66c.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-04-11T14:51:24Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsganaz08kt5hngxq5wqlveshpxd6xpx44tjf2vuwvcpp22vwlrxvgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5ejfaqk</id>
    
      <title type="html">We dropped 32bit Windows support in GIMP 3.2.2. Unfortunately, ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsganaz08kt5hngxq5wqlveshpxd6xpx44tjf2vuwvcpp22vwlrxvgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5ejfaqk" />
    <content type="html">
      We dropped 32bit Windows support in GIMP 3.2.2. Unfortunately, this meant also losing our 32bit-only TWAIN scanner plug-in.&lt;br/&gt;&lt;br/&gt;Since the release, there&amp;#39;ve been several user reports asking where the scanning feature went. I decided to dive into the 64bit Windows Image Acquistion (WIA) API to see if I could make a new scanning plug-in.&lt;br/&gt;&lt;br/&gt;After some struggles dealing with the sparse documentation, I finally have a proof of concept! Hopefully we can get it polished up and restore scanning on Windows.&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/353/357/546/852/541/original/8a7a6a8c227e2791.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-04-05T17:54:10Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsqx2z6ut9f67whu6q765ghzhuqqa70aw6veg7nnxdcgu5hmjmwztczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg566r5hd</id>
    
      <title type="html">And yet we have requests from users for more, like on Steam: ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsqx2z6ut9f67whu6q765ghzhuqqa70aw6veg7nnxdcgu5hmjmwztczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg566r5hd" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsp4nsfqz7rzrxn05dzcrkkgp5xxqrv9m8ffv7pjlm8mznfu8uss7q3dcvrv&#39;&gt;nevent1q…cvrv&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;And yet we have requests from users for more, like on Steam: &lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/issues/10061&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/issues/10061&lt;/a&gt; 😀
    </content>
    <updated>2026-03-25T14:53:18Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs9q79xph0egmht36nd9heasqwz5fsz4zuhvp074u6vuwnxqdjyl9gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5n020lv</id>
    
      <title type="html">Quick update since I rebased this branch for (eventual) 3.4 ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs9q79xph0egmht36nd9heasqwz5fsz4zuhvp074u6vuwnxqdjyl9gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5n020lv" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsg8hd2vguvfwrxvyhng2epkg4q70f53zahvwygxwkwemlgc24t04sggj7x5&#39;&gt;nevent1q…j7x5&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Quick update since I rebased this branch for (eventual) 3.4 development. I cleaned up the channel code a bit so it now properly separates out the Key channel from the Cyan/Magenta/Yellow channels.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/234/755/989/519/917/original/0a4467cd15e2d7b7.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-03-15T19:09:35Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqszqv44sm7dddkahhejpq9ywf38yztthc46caf0g4pmrvl3ava92yczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg55pckvz</id>
    
      <title type="html">I&amp;#39;ve started a small experiment to see how difficult it would ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqszqv44sm7dddkahhejpq9ywf38yztthc46caf0g4pmrvl3ava92yczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg55pckvz" />
    <content type="html">
      I&amp;#39;ve started a small experiment to see how difficult it would be to port our file chooser dialogues to &amp;#34;native&amp;#34; versions (GtkFileChooserNative). This would mean you&amp;#39;d get your OS specific one when opening/saving a file, rather than the current GIMP default.&lt;br/&gt;&lt;br/&gt;So far, I can see that most of our dialogues can be trivally ported (like the QBist plug-in, screenshot from Bruno Lopes).&lt;br/&gt;&lt;br/&gt;Unfortunately, the main image export dialogue will require a full UI redesign. More to do after GIMP 3.2!&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/125/833/621/117/558/original/93718a965acbf3dc.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-02-24T13:30:29Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsd7k8ws2kejmdssxd0k7aw63usfgztfg2gtpcxvslpeqk0hzgautgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5882jya</id>
    
      <title type="html">RE: https://floss.social/@GIMP/116104302594520127 If you&amp;#39;re ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsd7k8ws2kejmdssxd0k7aw63usfgztfg2gtpcxvslpeqk0hzgautgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5882jya" />
    <content type="html">
      RE: &lt;a href=&#34;https://floss.social/@GIMP/116104302594520127&#34;&gt;https://floss.social/@GIMP/116104302594520127&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;If you&amp;#39;re interested in working on GIMP this summer, check out our project list. You could be the hero to add a shape tool!&lt;br/&gt;(Or any of the other projects, including one you come up with yourself!)&lt;blockquote class=&#34;border-l-05rem border-l-strongpink border-solid&#34;&gt;&lt;div class=&#34;-ml-4 bg-gradient-to-r from-gray-100 dark:from-zinc-800 to-transparent mr-0 mt-0 mb-4 pl-4 pr-2 py-2&#34;&gt;quoting &lt;br/&gt;&lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Article&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/note1uzucev2crr829z7uhjtefscn5lt8g5ygqqcxu397cy5m2urggt4s595dr4&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;note1uzu…5dr4&lt;/a&gt;&lt;/span&gt;&lt;br/&gt; &lt;/div&gt; &lt;a href=&#34;https://summerofcode.withgoogle.com/programs/2026/organizations/gnu-image-manipulation-program&#34;&gt;https://summerofcode.withgoogle.com/programs/2026/organizations/gnu-image-manipulation-program&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;GIMP has again been accepted as part of the Google Summer of Code project - see the link for details and some project ideas.&lt;br/&gt;&lt;br/&gt;We have a no-AI policy: in particular we need people who will understand the cod they write :-) and write code that we can maintain.&lt;br/&gt;&lt;br/&gt;Feel free to get in touch - see &lt;a href=&#34;https://www.gimp.org/discuss.html&#34;&gt;https://www.gimp.org/discuss.html&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;#GIMP #GIMP3 #GSoC #GoogleSummerOfCode &lt;/blockquote&gt;
    </content>
    <updated>2026-02-20T18:48:35Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqszls4hr3zu4m9l3mtgf7uxqwnl66m2l0dm59p0l9q5gfpftf86g6szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg53f5kvc</id>
    
      <title type="html">While non-destructive filters are a cool addition to GIMP, ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqszls4hr3zu4m9l3mtgf7uxqwnl66m2l0dm59p0l9q5gfpftf86g6szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg53f5kvc" />
    <content type="html">
      While non-destructive filters are a cool addition to GIMP, they&amp;#39;re also somewhat confusing for people use to the 2.10.&lt;br/&gt;&lt;br/&gt;We included a &amp;#34;Merge Filter&amp;#34; option to merge down filters, but we found it was often overlooked.&lt;br/&gt;&lt;br/&gt;&lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub16cxf5qnkzczfhf8smelj748duemf28sjsksj9snjz7rs6626wx5qxzjfpd&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;Denis Rangelov&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub16cx…jfpd&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; came up with a redesign where we added an icon toggle next to the OK button. I put together a prototype to test the UX experience. Feel free to try out the AppImage and let us know what you think!&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2626&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2626&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/059/804/650/623/293/original/372732bd96ee8b46.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-02-12T21:40:33Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsdt3apk6epu2k0r0vc9ekmdv2qcxy6aack63jppf3rtp9jwlnlhwqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5wl5hd9</id>
    
      <title type="html">I did #globalgamejam this weekend, and one of my teammates used ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsdt3apk6epu2k0r0vc9ekmdv2qcxy6aack63jppf3rtp9jwlnlhwqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5wl5hd9" />
    <content type="html">
      I did #globalgamejam this weekend, and one of my teammates used Procreate. He shared palette swatches which I could not open in &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1jxdd5znhu8yxya62ekeaqtlnktay839aam378r46pgedkthggpyqletxs3&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;GIMP&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1jxd…txs3&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; ...&lt;br/&gt;&lt;br/&gt;...I took that as a personal challenge. :)&lt;br/&gt;&lt;br/&gt;Afterwards I reviewed the files (zipped JSON) and few others I found online, and submitted a merge request to add initial support.&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/013/092/063/764/782/original/bef2b9b0f6ab563c.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-02-04T15:41:20Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsftxq2zlsj7uyn0cwps3ems6jkp04kafw9pcy3atqnuqjm0jrfp3czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5xz5mzk</id>
    
      <title type="html">We ended up adding a small new feature while doing bugfixes for ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsftxq2zlsj7uyn0cwps3ems6jkp04kafw9pcy3atqnuqjm0jrfp3czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5xz5mzk" />
    <content type="html">
      We ended up adding a small new feature while doing bugfixes for vector layers in GIMP 3.2.&lt;br/&gt;&lt;br/&gt;You can now drag and drop patterns and colors to quickly change the vector layer fill, similar to how you can drag colors to change text layers.&lt;br/&gt;&lt;br/&gt;I think it&amp;#39;s pretty neat!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/923/737/329/110/226/original/741c6c8a1d92b75b.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-01-19T21:03:53Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsp2ftk35e4cq57mpmw9cwws5uta2ekl5jzmxj3rtfkaaznvsudkuczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg58dkdst</id>
    
      <title type="html">Ah! The color issue is because our DDS plug-in uses BGRA colors ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsp2ftk35e4cq57mpmw9cwws5uta2ekl5jzmxj3rtfkaaznvsudkuczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg58dkdst" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs0xj9z793e8j80hzvgfwvc77m9ec8786r50q56uusnecmnf8s9meckterhp&#39;&gt;nevent1q…erhp&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Ah! The color issue is because our DDS plug-in uses BGRA colors while bc7enc_rdo expects RGBA. Fixing that corrects the colors, though there&amp;#39;s still other issues to review.
    </content>
    <updated>2025-12-21T20:39:07Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs0xj9z793e8j80hzvgfwvc77m9ec8786r50q56uusnecmnf8s9meczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5qpghyd</id>
    
      <title type="html">I&amp;#39;m tinkering with incorporating Richard Geldreich&amp;#39;s ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs0xj9z793e8j80hzvgfwvc77m9ec8786r50q56uusnecmnf8s9meczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5qpghyd" />
    <content type="html">
      I&amp;#39;m tinkering with incorporating Richard Geldreich&amp;#39;s bc7enc_rdo library in GIMP&amp;#39;s DDS plug-in. This would allow us to export DDS BC7 textures (BC7 import support was added in 3.0).&lt;br/&gt;&lt;br/&gt;Screenshots shows the first attempt. Obviously work remains to be done, but it didn&amp;#39;t crash like I expected the first time I ran it, so I&amp;#39;m pretty happy!&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/759/425/084/053/807/original/9db2687ceca0d00e.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-12-21T20:31:51Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsgaxu84tjexz3enpxpr74yj7nh37dy4qz78emrqdhl7j5ufa7eylszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5a33mll</id>
    
      <title type="html">Hi! If you feel like sharing what irks you, we&amp;#39;re happy to ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsgaxu84tjexz3enpxpr74yj7nh37dy4qz78emrqdhl7j5ufa7eylszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5a33mll" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsgh2ewrazfnqg90jwujtk549qsnllpthfqwat63k89q788j340szc9rgwjl&#39;&gt;nevent1q…gwjl&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Hi! If you feel like sharing what irks you, we&amp;#39;re happy to take a look at it.&lt;br/&gt;&lt;br/&gt;We also have a UX repo now (&lt;a href=&#34;https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/issues&#34;&gt;https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/issues&lt;/a&gt;), where we try to collect user feedback and develop better designs from it.
    </content>
    <updated>2025-12-07T18:23:58Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs9n0ej5kt8wlypques94edg8ucc4srgjjkuash9t95qfgwpjt482czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5al2t5j</id>
    
      <title type="html">While reading the PSD specification, I saw that GIMP already has ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs9n0ej5kt8wlypques94edg8ucc4srgjjkuash9t95qfgwpjt482czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5al2t5j" />
    <content type="html">
      While reading the PSD specification, I saw that GIMP already has code to support importing several types of Adjustment Layers.&lt;br/&gt;I did a quick test with connecting the Threshold, Posterize, and Invert code to our PSD plug-in, and it seemed to work well!&lt;br/&gt;&lt;br/&gt;Hue/Saturation, Levels, and Curves should also be easy enough to add support for, since we already support PSD presets for those filters.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/628/188/453/548/323/original/e85be4e2068df464.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-11-28T16:19:05Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqswea2n5rcgwx8e3n3cvulmnnvpjwwwh5576txy3n69ppankefzc8czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5vkv404</id>
    
      <title type="html">RE: https://fosstodon.org/@zemarmot/115578776393581034 Full CMYK ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqswea2n5rcgwx8e3n3cvulmnnvpjwwwh5576txy3n69ppankefzc8czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5vkv404" />
    <content type="html">
      RE: &lt;a href=&#34;https://fosstodon.org/@zemarmot/115578776393581034&#34;&gt;https://fosstodon.org/@zemarmot/115578776393581034&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Full CMYK mode and vector masks are my contributions to the plan! :)&lt;br/&gt;&lt;br/&gt;A lot of cool stuff will be showing up in 3.4 and beyond.&lt;blockquote class=&#34;border-l-05rem border-l-strongpink border-solid&#34;&gt;&lt;div class=&#34;-ml-4 bg-gradient-to-r from-gray-100 dark:from-zinc-800 to-transparent mr-0 mt-0 mb-4 pl-4 pr-2 py-2&#34;&gt;quoting &lt;br/&gt;&lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Article&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/note1qktadltjr3ly73h3m5v2pzsx28l44dwgqt5q654jq3j3hmq2f6uspjkdsj&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;note1qkt…kdsj&lt;/a&gt;&lt;/span&gt;&lt;br/&gt; &lt;/div&gt; With &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1jxdd5znhu8yxya62ekeaqtlnktay839aam378r46pgedkthggpyqletxs3&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;GIMP&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1jxd…txs3&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; 3.2 on the final stretch, today I spent quite some time preparing #GIMP 3.4 and 3.6 initial roadmaps 🗓️ with input of what other contributors want to work on (with the usual assumption that roadmaps are &#34;fluid&#34; and can change anytime; it&#39;s a tool for us to self-organize, not a promise to others).&lt;br/&gt;&lt;br/&gt;Organizing future works is always a nice feeling as we can see where we are going! 🎯 &lt;/blockquote&gt;
    </content>
    <updated>2025-11-19T22:55:42Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs98t5zamxwz8tgh598al5xmhxlewglvkksy8qscv6sen2r044htfszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5gv34zt</id>
    
      <title type="html">The concept of a &amp;#34;maskable adjustment layer&amp;#34; came up in ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs98t5zamxwz8tgh598al5xmhxlewglvkksy8qscv6sen2r044htfszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5gv34zt" />
    <content type="html">
      The concept of a &amp;#34;maskable adjustment layer&amp;#34; came up in conversation - where you can selectively mask an NDE filter on the layers below.&lt;br/&gt;&lt;br/&gt;I realized that after &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1wvm3n22t79x407y8ry8ueqv70xnaftrdxdncz0e2zh4rur4dnmfsrx5rdg&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;ZeMarmot :gimp:&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1wvm…5rdg&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; &amp;#39;s work on making passthrough layer groups cover the full group render, we basically have this already. With a minor code tweak I&amp;#39;ll be submitted soon, you can recreate maskable adjustment layers right in GIMP!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/515/934/088/455/079/original/1aaa69b173bd6a50.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-11-08T20:26:53Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsqxd8tzdxklq9ttnr4rghrffex68dmat4js4jaqmkdr9jdnmskjhgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg53w8gxg</id>
    
      <title type="html">A WIP UI for non-destructive filters applied to layer masks. This ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsqxd8tzdxklq9ttnr4rghrffex68dmat4js4jaqmkdr9jdnmskjhgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg53w8gxg" />
    <content type="html">
      A WIP UI for non-destructive filters applied to layer masks. This is the tricky part - the actual implementation code was pretty simple. :)&lt;br/&gt;&lt;br/&gt;I&amp;#39;m not sure if the switcher should always appear, even if the mask (or layer) has no filters, or only if both the layer and mask have active filters. Feedback appreciated!&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/476/296/643/000/880/original/bc7d676d77a557fe.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-11-01T20:24:53Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsykam7hqyqmff7txxhqsr68d2my4fyglmejvlavls50x5lcscmzqszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5gwgpx7</id>
    
      <title type="html">One last &amp;#34;big&amp;#34; feature I&amp;#39;m trying to finish before ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsykam7hqyqmff7txxhqsr68d2my4fyglmejvlavls50x5lcscmzqszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5gwgpx7" />
    <content type="html">
      One last &amp;#34;big&amp;#34; feature I&amp;#39;m trying to finish before the 3.2 release candidate deadline - vector masks!&lt;br/&gt;&lt;br/&gt;The essential functionality is there, as can be seen below. I just need to clean it up and generalize the path tool&amp;#39;s vector code to also respond to vector masks.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/440/852/247/054/963/original/6c349beb68a6fec5.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-10-26T14:11:30Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsyflpm8uudmw5d9l7553kch3kze6ks7ztwfganpup4rhxnkgfg8jczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5gxhmf5</id>
    
      <title type="html">A minor UX-related draft, based on ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsyflpm8uudmw5d9l7553kch3kze6ks7ztwfganpup4rhxnkgfg8jczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5gxhmf5" />
    <content type="html">
      A minor UX-related draft, based on &lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/issues/13377&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/issues/13377&lt;/a&gt; and some discussions I&amp;#39;ve seen.&lt;br/&gt;&lt;br/&gt;This makes the image tab bar sensitive to drag-n-drop operations, and creates a new image when you drag one over on it. More testing needs to be done to make sure it doesn&amp;#39;t cause conflicts elsewhere in GIMP, but it seems like a nice little quality of life update.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/393/583/620/657/440/original/e65a53a2537b9c89.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-10-18T05:56:07Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqszxkpsp2zdpln3z9z8wrt55zlpzms2u3d25ntn2yaajrnscjc447szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5sm5834</id>
    
      <title type="html">This is a bit different - it&amp;#39;s a screenshot of #Inkscape ! ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqszxkpsp2zdpln3z9z8wrt55zlpzms2u3d25ntn2yaajrnscjc447szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5sm5834" />
    <content type="html">
      This is a bit different - it&amp;#39;s a screenshot of #Inkscape ! &lt;br/&gt;&lt;br/&gt;I&amp;#39;m currently working on vector PDF export in #GIMP and the best way to test is to see if I can open and edit them in Inkscape. So far, so good!&lt;br/&gt;&lt;br/&gt;(Definitely need to get better at vector art so I can make prettier screenshots)&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/361/871/141/304/122/original/bd237efaaea80b8a.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-10-12T15:30:02Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsvmevxp0chcnvhag37x53t9v8gn3mn7rs5uz3u0m0fn8rcyfgt27gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5q89w5v</id>
    
      <title type="html">I&amp;#39;ve put together an AppImage with the latest version of the ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsvmevxp0chcnvhag37x53t9v8gn3mn7rs5uz3u0m0fn8rcyfgt27gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5q89w5v" />
    <content type="html">
      I&amp;#39;ve put together an AppImage with the latest version of the SVG export WIP. You&amp;#39;re welcome to try it out and see what you think.&lt;br/&gt;&lt;br/&gt;You can get it by going to &amp;#34;View exposed Artifacts&amp;#34;, clicking on &amp;#34;Linux Appimage&amp;#34;, then following the links down until you get to the actual .appImage file.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2469&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2469&lt;/a&gt;
    </content>
    <updated>2025-09-21T15:39:21Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs2xjre8c4x2mdc0drhf2ued4uv6jswur02n0zsfvst8w5r4cmywuqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5zf4ycl</id>
    
      <title type="html">Progress continues on SVG export! Now it exports layer groups and ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs2xjre8c4x2mdc0drhf2ued4uv6jswur02n0zsfvst8w5r4cmywuqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5zf4ycl" />
    <content type="html">
      Progress continues on SVG export! Now it exports layer groups and some initial text layers (font-size only for now).&lt;br/&gt;&lt;br/&gt;I&amp;#39;ve got an initial GUI with options - next step is to enable saving raster layers as embedded base64 encoded images. I also want to give the option to link raster layers, but one step at a time.&lt;br/&gt;&lt;br/&gt;(My secondary goal is to make sure the SVG output is correct so I don&amp;#39;t create new bug reports for &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1wg8ly5qwexf7prxzfpcw4jqkzy5gd5758az2cfj7kzme9wjhextsygq6l7&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;Martin Owens :inkscape: :flag_nonbinary:&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1wg8…q6l7&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; in #Inkscape !)&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/221/924/732/608/610/original/e512ee29ebefee76.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-09-17T22:15:12Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs0yk9dwdfn3u72zaffc6l3j0u0h7ggmq9y78pcwfljq8jrr5ytqjszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg50hpqr6</id>
    
      <title type="html">More than likely yes. The color profile tells printers how to ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs0yk9dwdfn3u72zaffc6l3j0u0h7ggmq9y78pcwfljq8jrr5ytqjszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg50hpqr6" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs8tllqrsf2gv32u9v87sna0wy3z5wvshtrx29w2ejp3v75pt77eygch06ld&#39;&gt;nevent1q…06ld&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;More than likely yes. The color profile tells printers how to interpret the CMYK channels - if it&amp;#39;s not in the file, then yes, it&amp;#39;s likely to be considered &amp;#34;broken&amp;#34;.&lt;br/&gt;&lt;br/&gt;If the specification actually says that you have to have an associated profile to export a CMYK TIFF, we could perhaps lock the option (as we do with CMYK JPEGXL export).
    </content>
    <updated>2025-09-16T18:04:50Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsghh342thx6knnlqat9ht7ak5l6qaecuygkp2rd2nw9kka8ajmuxszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5035ygq</id>
    
      <title type="html">As a test of our new vector layer public API, I&amp;#39;ve started ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsghh342thx6knnlqat9ht7ak5l6qaecuygkp2rd2nw9kka8ajmuxszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5035ygq" />
    <content type="html">
      As a test of our new vector layer public API, I&amp;#39;ve started work on an SVG export plug-in in #GIMP  &lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2469&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2469&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;My hope is this will be helpful to people who want to export their projects for further work in dedicated vector graphics editors like #inkscape !&lt;br/&gt;&lt;br/&gt;Feel free to share if there are any export options you think we should add (the immediate one is how to handle raster layers - ignore, embed, or link are the current options we&amp;#39;re thinking)
    </content>
    <updated>2025-09-15T15:05:07Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqszjyqzv6wvurg4xu9wzly038lj7g873u979u3d6kzvxgj2evrkyagzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5slxudw</id>
    
      <title type="html">We recently merged an initial version of vector layers in #GIMP ! ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqszjyqzv6wvurg4xu9wzly038lj7g873u979u3d6kzvxgj2evrkyagzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5slxudw" />
    <content type="html">
      We recently merged an initial version of vector layers in #GIMP ! Very happy that we were able to update Hendrik Boom&amp;#39;s 2006 project and finally get it across the finish line. :)&lt;br/&gt;&lt;br/&gt;There&amp;#39;s still plenty of UI/UX work to be done but I&amp;#39;m curious - what are some good &amp;#34;next steps&amp;#34; for vector layers in a raster editor? &lt;br/&gt;&lt;br/&gt;I assume vector layer masks would be helpful, along with the long-requested shape tool.
    </content>
    <updated>2025-08-22T17:36:04Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs2mej6dy66jwlxzkaythppltpxxa97024lavakqm8yneejkqy7l6czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg57h73z7</id>
    
      <title type="html">Fair! The most important thing is that you can accomplish your ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs2mej6dy66jwlxzkaythppltpxxa97024lavakqm8yneejkqy7l6czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg57h73z7" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsz0nmyxllychpfw9lsm7zs3quc5xqvhfpxjrgx8xpx226v0segseqrnj40p&#39;&gt;nevent1q…j40p&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Fair! The most important thing is that you can accomplish your tasks - whether with 2.10 or 3.0.&lt;br/&gt;&lt;br/&gt;I haven&amp;#39;t come across most of the bugs you mention, so I&amp;#39;ll look into it. The &amp;#34;disappearing brush&amp;#34; might be due to a filtering bug - if so, it&amp;#39;s fixed in source and should be available in the next release. Our co-maintainer is doing a lot of post-3.0 code clean-up and review, so hopefully that will capture more problems you mentioned.
    </content>
    <updated>2025-08-09T14:10:33Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsrp6my53ud8at3laldwaqptjpfft2adpwh4p9zmukj2fu7khmk7qqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5tuv8qk</id>
    
      <title type="html">Hi again! Any specific areas we should look at to fix? There are ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsrp6my53ud8at3laldwaqptjpfft2adpwh4p9zmukj2fu7khmk7qqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5tuv8qk" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs26pmsv40mtypw64l9ys7gdl660p507k4jkvvmq9enqdcx3hgktsc0jw0au&#39;&gt;nevent1q…w0au&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Hi again! Any specific areas we should look at to fix?&lt;br/&gt;&lt;br/&gt;There are a lot of workflows possible in GIMP, and it&amp;#39;s easy to miss how some are affected (for instance, pasting as a new layer versus as a floating selection seems to have been a very polarizing change).
    </content>
    <updated>2025-08-09T13:45:23Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsrplz2ctessrhvjur9tvgwa4xq4j6zns7jnlq2mch0xa4nways54qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5rn3055</id>
    
      <title type="html">Compatibility is really important - we want to make sure no one ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsrplz2ctessrhvjur9tvgwa4xq4j6zns7jnlq2mch0xa4nways54qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5rn3055" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsw4zuksu0j3g9z88v9wcpjzfdeqmc5cqymx7ahemeltngdmxge3qclrwk6e&#39;&gt;nevent1q…wk6e&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Compatibility is really important - we want to make sure no one loses data.&lt;br/&gt;&lt;br/&gt;A fun example of this is that one of the original Google logos was made in GIMP in 1998, and it still opens in GIMP 3 just fine: &lt;a href=&#34;https://www.google.com/logos/google5.xcf&#34;&gt;https://www.google.com/logos/google5.xcf&lt;/a&gt; :)
    </content>
    <updated>2025-07-30T17:39:13Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsg8hd2vguvfwrxvyhng2epkg4q70f53zahvwygxwkwemlgc24t04szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg53gm6vv</id>
    
      <title type="html">From my WIP branch, CMYK channels in #GIMP ! ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsg8hd2vguvfwrxvyhng2epkg4q70f53zahvwygxwkwemlgc24t04szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg53gm6vv" />
    <content type="html">
      From my WIP branch, CMYK channels in #GIMP !&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/906/610/729/956/635/original/16f52efcb9469b9c.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-07-24T05:46:20Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqstejtjslcmlwlyuwxrqxp3c997994uwr4m0g4kmgepyv3axzsp96szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5q2z958</id>
    
      <title type="html">Is anyone familiar with Meng&#43;Scott Allen Burns upsampling? ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqstejtjslcmlwlyuwxrqxp3c997994uwr4m0g4kmgepyv3axzsp96szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5q2z958" />
    <content type="html">
      Is anyone familiar with Meng&#43;Scott Allen Burns upsampling?&lt;br/&gt;&lt;br/&gt;I&amp;#39;m working on implementing spectral/pigment blending for GIMP&amp;#39;s MyPaint brushes (now that we&amp;#39;ve ported to the version 2 brushes). &lt;br/&gt;I&amp;#39;m trying to learn more about the theory behind the blending, and according to &lt;a href=&#34;https://discuss.pixls.us/t/mypaint-2-0-alpha-released-with-spectral-pigment-brush-layer-mode/11086&#34;&gt;https://discuss.pixls.us/t/mypaint-2-0-alpha-released-with-spectral-pigment-brush-layer-mode/11086&lt;/a&gt;, they used a modified &amp;#34;Meng&#43;Scott Allen Burns upsampling&amp;#34; algorithm.&lt;br/&gt;&lt;br/&gt;I assume there&amp;#39;s some research paper that discusses it, but I haven&amp;#39;t had much luck yet finding a specific one by Meng &amp;amp; Burns.
    </content>
    <updated>2025-07-16T19:26:56Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsxen9fwr6695zlnmtzqnhtxv2r0qhn0ffca3dy6535eu9lpem0glczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg593658p</id>
    
      <title type="html">It may be that if you change the setting to Add but GIMP crashes, ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsxen9fwr6695zlnmtzqnhtxv2r0qhn0ffca3dy6535eu9lpem0glczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg593658p" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsy3xues5936z4kcu7l27ajpyt0mv3ss85eg3dry2ckyd9w6n78sjqq8q5dh&#39;&gt;nevent1q…q5dh&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;It may be that if you change the setting to Add but GIMP crashes, the setting isn&amp;#39;t being saved on exit. If you open GIMP, switch the setting, close and reopen, is Add retained?&lt;br/&gt;&lt;br/&gt;As for crashes, please feel free to report the stacktrace on our bug tracker if you haven&amp;#39;t already: &lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/activity&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/activity&lt;/a&gt;&lt;br/&gt;We&amp;#39;re trying to fix them all, but some are difficult to reproduce without more info (like, some bugs only affect Flatpak, others only on macOS, etc).
    </content>
    <updated>2025-07-16T15:40:33Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsz35d2w2wdwrc7flllchgyfu4rhw8rjns30lklqve59qf5l49x2cczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5auwqcr</id>
    
      <title type="html">Hi! Hmm - is it reseting to subtract mode each time you restart ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsz35d2w2wdwrc7flllchgyfu4rhw8rjns30lklqve59qf5l49x2cczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5auwqcr" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs824nqrj7gytm24uyqmwu3h7aww9m8tdtkl2m65dcqsym4zsag23smlw7x8&#39;&gt;nevent1q…w7x8&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Hi! Hmm - is it reseting to subtract mode each time you restart GIMP or when you switch tools? I haven&amp;#39;t been able to replicate so far, but I&amp;#39;ll look into it.&lt;br/&gt;&lt;br/&gt;By chance, if you hold Shift while in Subtract mode, does it switch you back to Add mode?
    </content>
    <updated>2025-07-16T14:28:11Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqspv7zra0vppcutrgfqa4h5xjm0jfrcc7pxk0a3z0gdm9ly9ytch5szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5s66fkx</id>
    
      <title type="html">An early example of creating vector layers via Python scripting ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqspv7zra0vppcutrgfqa4h5xjm0jfrcc7pxk0a3z0gdm9ly9ytch5szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5s66fkx" />
    <content type="html">
      An early example of creating vector layers via Python scripting in #GIMP. In addition to giving access to plug-in developers, we&amp;#39;ll eventually use this to load SVGs as vectors (and load vector layers from formats that support them like PSD and PSP)!&lt;br/&gt;&lt;br/&gt;There&amp;#39;s still a lot of work to be done, both in the public API and internally, but progress continues.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/821/395/097/451/803/original/27f32aab1f79acc7.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-07-09T04:38:11Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs9x5sa8lzqcy5the3vkk65q9plwqm2j3s9xj8y2sahzr36v4qy89qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5rdlrtp</id>
    
      <title type="html">A small side project, creating a plug-in that loads Seattle ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs9x5sa8lzqcy5the3vkk65q9plwqm2j3s9xj8y2sahzr36v4qy89qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5rdlrtp" />
    <content type="html">
      A small side project, creating a plug-in that loads Seattle Filmworks images.&lt;br/&gt;&lt;br/&gt;Seattle Filmworks was a film digitization company - you&amp;#39;d send them your film, and they&amp;#39;d send you back floppy disks with .sfw files and proprietary viewer. The images were mangled JPEGs, with increasingly complex changes as time went on.&lt;br/&gt;&lt;br/&gt;The in-progress plug-in supports the first two versions of the file format, which are the most common.&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/677/160/725/369/429/original/564956b20756068b.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-06-13T17:14:55Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsvvhhxyv800fuvlgft7dm3gv6jxcdyeugdxwa6m74t06rc8g9sf5qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg502fg44</id>
    
      <title type="html">I&amp;#39;ve been using a modified #Rawtherapee plug-in to load ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsvvhhxyv800fuvlgft7dm3gv6jxcdyeugdxwa6m74t06rc8g9sf5qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg502fg44" />
    <content type="html">
      I&amp;#39;ve been using a modified #Rawtherapee plug-in to load Camera RAW images in #ART (#anotherrawtherapee) and then edit them in #GIMP for my photography class.&lt;br/&gt;&lt;br/&gt;I finally cleaned the code up and submitted it for the next development release. So hopefully soon, you&amp;#39;ll be able to use ART in addition to the existing #darktable and RawTherapee RAW loaders! :)&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/592/127/988/723/098/original/91cbe751ebe7f11a.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-05-29T16:56:39Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsrgkqunj00j9qqecva44ap30znlj2r5ypd64y20h8upx8nxjueymszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg52qjjkl</id>
    
      <title type="html">A while back, a developer named Steve Williams contributed a ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsrgkqunj00j9qqecva44ap30znlj2r5ypd64y20h8upx8nxjueymszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg52qjjkl" />
    <content type="html">
      A while back, a developer named Steve Williams contributed a working draft for a JPEG 2000 export plug-in for #GIMP (it suited their needs, but needed some work to be more general)&lt;br/&gt;&lt;br/&gt;I took some time to finish polishing it, and now you can export 8 and 16bpc JPEG 2000 images, both as JP2 containers and J2K codestreams. However! I&amp;#39;m not sure what export options are relevant to include in the export dialogue.&lt;br/&gt;&lt;br/&gt;If you use JPEG 2000, I&amp;#39;d appreciate any suggestions of what controls to add!&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/571/845/124/899/276/original/0c3b8fa365b40dfc.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-05-26T02:52:39Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs9t9g60men9xp0qg5aj7ng5z96pjr8f4r80l68ded3fge6e068ncgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg577aa56</id>
    
      <title type="html">More progress on the vector layer code for #GIMP 3.2 in the last ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs9t9g60men9xp0qg5aj7ng5z96pjr8f4r80l68ded3fge6e068ncgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg577aa56" />
    <content type="html">
      More progress on the vector layer code for #GIMP 3.2 in the last few days. Accessing the Fill/Stroke settings is now faster by double-clicking the preview, and  you can switch the path used to create the shape live!&lt;br/&gt;&lt;br/&gt;Another important thing is that the transform tools affect the path directly. Before, if you moved the layer rather than the path, it would snap back to the path&amp;#39;s position when edited - now they move together.&lt;br/&gt;&lt;br/&gt;Still a lot to do, both code and UX wise, but we&amp;#39;re getting there!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/555/012/948/266/489/original/ede2b0e70e1d6702.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-05-23T03:33:13Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs0xln70xg5e7cxfvkdu35wh47qlllp6tk253tlvwe59n8qfamxu8gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5wjwqtg</id>
    
      <title type="html">I&amp;#39;ve been working on better integrating layer effects with ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs0xln70xg5e7cxfvkdu35wh47qlllp6tk253tlvwe59n8qfamxu8gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5wjwqtg" />
    <content type="html">
      I&amp;#39;ve been working on better integrating layer effects with the undo/redo history in #GIMP. Currently you can undo/redo adding, removing, and reordering filters.&lt;br/&gt;&lt;br/&gt;This WIP connects editing filters as well, so you can revert back to previous layer effect settings. This should also help prevent surprises when Ctrl &#43; Z removes the filter entirely rather than just reverting to a previous edit!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/517/934/418/945/867/original/857d2aa27c6c2b55.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-05-16T14:23:05Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsp3g3q3vy5s45yy9d0yy4qg7m2a4ue5vzvh6jrkcw5ulc6yzxuqeczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg56hsxel</id>
    
      <title type="html">A #GIMP WIP inspired by a @npub1fw7…dva0 LibreArts article. ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsp3g3q3vy5s45yy9d0yy4qg7m2a4ue5vzvh6jrkcw5ulc6yzxuqeczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg56hsxel" />
    <content type="html">
      A #GIMP WIP inspired by a &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1fw7fh634pe3sjzsczhcxnqrq8um9gr7g5plmc524aad0ceafm2ss7edva0&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;Aleksandr Prokudin&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1fw7…dva0&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; LibreArts article.&lt;br/&gt;&lt;br/&gt;It&amp;#39;s a Total Ink Coverage display filter! A simple algorithm that shows how much CMYK ink is being used in a particular part of the image. This is useful to knwo for printing, as different paper has different ink limits.&lt;br/&gt;&lt;br/&gt;I want to integrate it with the soft-proofing pop-over as well, but this is a nice start.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/379/234/424/535/204/original/b501ceed88526312.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-04-22T02:29:38Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsqwyl27jms28s3gx8js6raphpc66wkudsgykef8e3nzfw0nhh5hpqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5f0k265</id>
    
      <title type="html">Hi! Actually, GIMP 3 supports importing and exporting CMYK JPEGs, ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsqwyl27jms28s3gx8js6raphpc66wkudsgykef8e3nzfw0nhh5hpqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5f0k265" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsr2ggvp97mvy26t2uvhkyrlunpgxhuc3dpshp650eqc5rnadvj5tqmtt64k&#39;&gt;nevent1q…t64k&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Hi! Actually, GIMP 3 supports importing and exporting CMYK JPEGs, TIFFs, PSDs, and JPEG-XL images already. Next step is a full CMYK mode, which you can see any early demo of here: &lt;a href=&#34;https://fosstodon.org/@CmykStudent/114073031868807701&#34;&gt;https://fosstodon.org/@CmykStudent/114073031868807701&lt;/a&gt;
    </content>
    <updated>2025-04-02T01:30:05Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsgn5xqurfrmex2fqw9pzvdd8q3mmte5ht4t6hcg9vg0lm0u43sjrszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5hc4fyr</id>
    
      <title type="html">I&amp;#39;m truly honored that @npub1wvm…5rdg has entrusted me with ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsgn5xqurfrmex2fqw9pzvdd8q3mmte5ht4t6hcg9vg0lm0u43sjrszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5hc4fyr" />
    <content type="html">
      I&amp;#39;m truly honored that &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1wvm3n22t79x407y8ry8ueqv70xnaftrdxdncz0e2zh4rur4dnmfsrx5rdg&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;ZeMarmot :gimp:&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1wvm…5rdg&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; has entrusted me with this responsibility, and I&amp;#39;m excited to be a part of this new direction for &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1jxdd5znhu8yxya62ekeaqtlnktay839aam378r46pgedkthggpyqletxs3&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;GIMP&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1jxd…txs3&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; &lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gimp.org/news/2025/04/01/jeffs-image-format-support/&#34;&gt;https://www.gimp.org/news/2025/04/01/jeffs-image-format-support/&lt;/a&gt;
    </content>
    <updated>2025-04-01T16:14:39Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs8tpchtulphgqy3y45ynrs6h8xxssf0ulrqskt0d9z3wf7jxu90yqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5k97pe5</id>
    
      <title type="html">For what it&amp;#39;s worth, this issue was discussed during a team ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs8tpchtulphgqy3y45ynrs6h8xxssf0ulrqskt0d9z3wf7jxu90yqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5k97pe5" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs0z3v7kdrv8vc69ld0lw3j6hq56pvd3hf8gnqrjlkhvswrkt4xwug9u7w94&#39;&gt;nevent1q…7w94&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;For what it&amp;#39;s worth, this issue was discussed during a team meet-up in the last few years: &lt;a href=&#34;https://developer.gimp.org/conferences/wilberweek/2023-amsterdam/#gimp-renaming&#34;&gt;https://developer.gimp.org/conferences/wilberweek/2023-amsterdam/#gimp-renaming&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;It&amp;#39;s one of the many things that developers want to come back to, after we recover from the 3.0 release.
    </content>
    <updated>2025-03-18T01:51:31Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsfd9uyykzt0fu89jrxujc0tc80t0ud3g6ey6lp9z7e63025yw36wqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg58lwwwg</id>
    
      <title type="html">As we reach the finish line for the 3.0 release, I thought ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsfd9uyykzt0fu89jrxujc0tc80t0ud3g6ey6lp9z7e63025yw36wqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg58lwwwg" />
    <content type="html">
      As we reach the finish line for the 3.0 release, I thought I&amp;#39;d post an older (pre-Color Space Invasion) test of a full CMYK mode in &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1jxdd5znhu8yxya62ekeaqtlnktay839aam378r46pgedkthggpyqletxs3&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;GIMP&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1jxd…txs3&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt;. It&amp;#39;s near the top of my TODO list to work on once the dust settles from the final 3.0 release, especially with all the color space improvements for anyRGB!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/073/001/114/611/970/original/108785a2c1b00d82.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-02-27T00:32:11Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqspyrgpfhy05px3pxz3uecrc85p2g9n4fyea89qz6nfjemkuy5j33gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5a78jq7</id>
    
      <title type="html">Hi! In fact, we have a merge request for vector layers (which ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqspyrgpfhy05px3pxz3uecrc85p2g9n4fyea89qz6nfjemkuy5j33gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5a78jq7" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs0ytyg97gwx8y22k56stk3c3vf3rl3zzeumzms8h4809jhx22tu8cgjwpdt&#39;&gt;nevent1q…wpdt&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Hi! In fact, we have a merge request for vector layers (which would enable a shape tool). It&amp;#39;s been worked on by several people, and we&amp;#39;re hoping to finish it for the next release after 3.0.&lt;br/&gt;&lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/551&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/551&lt;/a&gt;
    </content>
    <updated>2025-02-10T18:58:41Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqszhxs37dcmjaazpr4cg42qr7zc9kl73uegq5uzr9z5qm94ww7mhjgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5r9xjg9</id>
    
      <title type="html">There was a report from a few years ago about not being able to ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqszhxs37dcmjaazpr4cg42qr7zc9kl73uegq5uzr9z5qm94ww7mhjgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5r9xjg9" />
    <content type="html">
      There was a report from a few years ago about not being able to open Google Drive images in #GIMP. The assumption was that there were issues with accessing volatile files on a cloud platform.&lt;br/&gt;&lt;br/&gt;The problem turned out to be much simpler - Google Drive returns an ID rather than the actual file name, so our auto-detect function couldn&amp;#39;t match the image extension! :)&lt;br/&gt;&lt;br/&gt;Thanks to help from Khalid Abu Shawarib, we now use the display-name which works for all files!&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/issues/5738&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/issues/5738&lt;/a&gt;
    </content>
    <updated>2025-01-19T18:47:51Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsverjmam5a9e2m85c9l7mruq64lnakyel9w300rau0tu7rf49ceqgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5lqms5a</id>
    
      <title type="html">GIMP 3.0 will now support loading DDS images with BC7 ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsverjmam5a9e2m85c9l7mruq64lnakyel9w300rau0tu7rf49ceqgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5lqms5a" />
    <content type="html">
      GIMP 3.0 will now support loading DDS images with BC7 compression! Thanks to Jacob Boerema for his help and the image testing framework he developed to check for regressions.&lt;br/&gt;&lt;br/&gt;(I didn&amp;#39;t realize it until we closed the issue, but &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1fw7fh634pe3sjzsczhcxnqrq8um9gr7g5plmc524aad0ceafm2ss7edva0&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;Aleksandr Prokudin&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1fw7…dva0&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; was the one who originally requested this support a few years ago!)&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/issues/5411&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/issues/5411&lt;/a&gt;
    </content>
    <updated>2025-01-11T18:31:56Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsyk6pn5z99p48vg24g7sfce2qtrw9s3x750sw5rcjqn2t6f3eh64qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg545nr56</id>
    
      <title type="html">In between working on bug fixes for GIMP 3.0, I&amp;#39;ve been ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsyk6pn5z99p48vg24g7sfce2qtrw9s3x750sw5rcjqn2t6f3eh64qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg545nr56" />
    <content type="html">
      In between working on bug fixes for GIMP 3.0, I&amp;#39;ve been trying to learn DDS&amp;#39;s BC7 format since a lot of people have requested support for it.&lt;br/&gt;&lt;br/&gt;Fortunately there&amp;#39;s good documentation and reference implementations! This is my first version - obviously not 100% right, but I think I&amp;#39;m on the right path.&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/113/745/533/712/960/830/original/75864399c21c35cd.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-12-31T04:35:32Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsgaldcdgs5cvahznu8k8eneulgest4xgkkmfalpcmve00rr2tmrsgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg55zh87l</id>
    
      <title type="html">Thanks to @npub1wvm…5rdg&amp;#39;s new filter API, we can now ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsgaldcdgs5cvahznu8k8eneulgest4xgkkmfalpcmve00rr2tmrsgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg55zh87l" />
    <content type="html">
      Thanks to &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1wvm3n22t79x407y8ry8ueqv70xnaftrdxdncz0e2zh4rur4dnmfsrx5rdg&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;ZeMarmot :gimp:&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1wvm…5rdg&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt;&amp;#39;s new filter API, we can now import legacy Color Overlay layer styles in PSDs!&lt;br/&gt;&lt;br/&gt;I&amp;#39;ve posted an issue to figure out how to match the other layer styles to GEGL filters, so we can implement them as well. If you&amp;#39;re familar with either and want to help, please share suggestions.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/issues/12606&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/issues/12606&lt;/a&gt;
    </content>
    <updated>2024-12-23T18:09:52Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqstsgput6wcp0re89hmaemvmyukkmds8mncu6r4r43xt08e4zlyczszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5s9y5ht</id>
    
      <title type="html">More progress on the test Layer Styles PSD importer for GIMP - ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqstsgput6wcp0re89hmaemvmyukkmds8mncu6r4r43xt08e4zlyczszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5s9y5ht" />
    <content type="html">
      More progress on the test Layer Styles PSD importer for GIMP - now I can load multiple styles per layer!&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/113/664/639/844/464/616/original/81b9bef6c08ce54e.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-12-16T21:36:46Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqstpvh6jepx4r9lfeknzv9mxu3wahjsrude2wpem5e9f6yvm2td7wgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5j75tf6</id>
    
      <title type="html">@npub1wvm…5rdg is developing a new API that lets you apply NDE ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqstpvh6jepx4r9lfeknzv9mxu3wahjsrude2wpem5e9f6yvm2td7wgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5j75tf6" />
    <content type="html">
      &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1wvm3n22t79x407y8ry8ueqv70xnaftrdxdncz0e2zh4rur4dnmfsrx5rdg&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;ZeMarmot :gimp:&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1wvm…5rdg&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; is developing a new API that lets you apply NDE filters in #GIMP plug-ins, for the 3.0 RC2 release.&lt;br/&gt;&lt;br/&gt;While testing the branch, I made a quick edit to the PSD import plug-in, and verified we&amp;#39;ll be able to load Photoshop layer styles! &lt;br/&gt;&lt;br/&gt;This is a work in progress (and I think matching the GEGL filter properties with PSD Layer styles will take some work), but it&amp;#39;s encouraging. :)&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/113/618/465/641/537/187/original/9a6efd394a43fcf3.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-12-08T18:01:42Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs89melayfm090dguyz4jzaej7mzxxares8ed2zhm5xz86s0q9w9pgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5hcv34f</id>
    
      <title type="html">GitLab&amp;#39;s been down on-and-off recently, which has slowed work ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs89melayfm090dguyz4jzaej7mzxxares8ed2zhm5xz86s0q9w9pgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5hcv34f" />
    <content type="html">
      GitLab&amp;#39;s been down on-and-off recently, which has slowed work on pushing bugfixes for #GIMP 3.0RC2.&lt;br/&gt;&lt;br/&gt;In the mean time, I&amp;#39;ve been tinkering on my Dreamcast PowerVR texture import plug-in. It&amp;#39;ll likely be my first image format submission after the final 3.0 release. :)&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/113/556/144/701/928/242/original/56b75a388d17317e.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-11-27T17:44:01Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsxxg5w6qw62td7r70s5t9mu0653n8nedl35z59yk8e2kgprjpe2xszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5w4fevl</id>
    
      <title type="html">Does anyone know where I could find good sample images for .pvr ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsxxg5w6qw62td7r70s5t9mu0653n8nedl35z59yk8e2kgprjpe2xszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5w4fevl" />
    <content type="html">
      Does anyone know where I could find good sample images for .pvr files? These are texture image files primarily used for SEGA Dreamcast games.&lt;br/&gt;&lt;br/&gt;I&amp;#39;m working on an import/export plug-in in-between bugfixes for 3.0. I have a few samples, but more would be great - there&amp;#39;s a lot of internal types like indexed and bumpmap PVRs.
    </content>
    <updated>2024-11-16T14:38:58Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsyew9kdv3d39zylcss9y9j8s8mmw49x9s68my6v4j6gy63lqyl62szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5nddtlh</id>
    
      <title type="html">Awesome! It looks like it was converted to a GEGL filter: ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsyew9kdv3d39zylcss9y9j8s8mmw49x9s68my6v4j6gy63lqyl62szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5nddtlh" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqspv7gw4gjz6klsnskeg2aj8ken0c43yv5e8kpdk2gln78a3gqn76gyka5wt&#39;&gt;nevent1q…a5wt&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Awesome! It looks like it was converted to a GEGL filter: &lt;a href=&#34;https://gegl.org/operations/gegl-color-exchange.html&#34;&gt;https://gegl.org/operations/gegl-color-exchange.html&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;The code itself is now in GEGL: &lt;a href=&#34;https://gitlab.gnome.org/GNOME/gegl/-/blob/master/operations/common-gpl3&#43;/color-exchange.c&#34;&gt;https://gitlab.gnome.org/GNOME/gegl/-/blob/master/operations/common-gpl3&#43;/color-exchange.c&lt;/a&gt;
    </content>
    <updated>2024-11-09T00:10:42Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsfaykf47yfat0kdk6mm0ylz0rm2uu6h704jnn877afrz3lfagxw3szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5uhfnhd</id>
    
      <title type="html">Cool! I actually helped add Amiga ILBM support to #GIMP in the ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsfaykf47yfat0kdk6mm0ylz0rm2uu6h704jnn877afrz3lfagxw3szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5uhfnhd" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsxr93uq2dmtk97p5led33yyzat87jrs9750zesz7cs82l0yyu8ywgy628y9&#39;&gt;nevent1q…28y9&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Cool! I actually helped add Amiga ILBM support to #GIMP in the development version: &lt;a href=&#34;https://www.gimp.org/news/2023/07/09/gimp-2-99-16-released/#new-image-format-supports-pam-qoi-amiga-iffilbm-dcx&#34;&gt;https://www.gimp.org/news/2023/07/09/gimp-2-99-16-released/#new-image-format-supports-pam-qoi-amiga-iffilbm-dcx&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;We&amp;#39;re in feature freeze as we get ready to release 3.0, but after that I plan on adding more features to our Amiga plug-in. I&amp;#39;d also be interested in adding support for the brush format if you could share some sample files (the issue tracker is here: &lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/issues/6161&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/issues/6161&lt;/a&gt;)
    </content>
    <updated>2024-09-23T21:57:36Z</updated>
  </entry>

</feed>