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2026-04-06 21:40:56 UTC
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Josh Jersild on Nostr: nprofile1q…a40t9 nprofile1q…8hm63 I might have used a depth buffer to do this - ...

I might have used a depth buffer to do this - if you know the "levels" that the character can be at, you could break the background up into areas and render them properly ordered.

i.e. using a pre-rendered depth buffer to (build-time) break the background up into depth layers