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"content": "For a long time I wanted to try and make some blinking lights.\n\n\"What's so special about that?\" I hear you say. Well, you see - real server racks or nuclear power plant control consoles don't blink completely randomly. There's intricate relationships between individual lights, rows of lights, entire racks... and the time factor.\n\nI have created a texture storing 256 different patters. Special UV layout + vertex colors + of course a special shader and we can have this:\n\n#techArt #Godot #server\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/116/257/365/694/847/422/original/cfa47cb59c0354e7.mp4\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/116/257/384/691/695/041/original/09421c3c2cce579f.png\n",
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